#include <gl/glut.h>
#include <fstream>
#include <string>
#include "Ctexture.h"
#include "CVector3.h"
#include "glbmp.h"
#include "glext.h"
//#include "ODE/odecpp_collision.h"

class mesh
{
	private: 
		CTexture *m_texMesh;
public:
	void init(const char * bitmap_file, CTexture* texMesh);
	void draw();
	void main();
	void normcrossprod(float v1[3], float v2[3], float out[3]);
	void normalize(float v[3]);
};

